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Younis_Gamer

Odun kırmaya başladım!
Konu Sahibi
Katılım
22 Ağustos 2019
Mesajlar
23
Merhaba Forum Sakinleri DeluxeMenus Pluginim Güncel Fakat Reload Atınca Menu Var Gözüküyor Açılmıyor (Bu Menu Kendi Menüsü /examplemenu) Yani Kendi Menüsünüde Açmıyor Ben Menü Ekleyincede 0 Menü Olarak Gösteriyor Nerde Hata Yapıyorum ?
1129
 

Younis_Gamer

Odun kırmaya başladım!
Konu Sahibi
Katılım
22 Ağustos 2019
Mesajlar
23
Kod:
# DeluxeMenus 1.12.0 main configuration file
#
# check_updates: <true/false>
#   Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
#
# ==============================================================
#
# PER ITEM PERMISSION AND PRIORITY INFO:
#
# Per item permissions and priorities are optional.
# High priority = 1, Lowest priority = 2147483647.
# This allows you to show different items for a specific menu slot depending on the highest priority
# item permission a player has. This makes your menus very dynamic :)
#
# You CAN NOT specify a permission without a priority!
# You CAN specify a priority without a permission.
# You should always create a low priority item without a permission which will act as the no permission
# item if a player does not have permission for any of the items that require permission, otherwise
# no item will be set in the slot if a player does not have permission for any of the permission items.
#
# ==============================================================
#
# GUI menu configuration:
#
# You can create as many GUI menus you like.
# Every menu name must be unique. There can not be duplicate menu names!
# Players must have permission for a GUI menu to open one!
# Ops should automatically have permission for any GUI menu.
#
# Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
#
# You specify the command which opens the GUI menu. Make sure this command
# does not conflict with any existing commands on your server!
# A GUI menu without an open command specified will not be loaded!
#
# GUI menus configuration layout:
#
# gui_menus:
#   <menuName>:
#     menu_title: '<title of menu goes here>'
#     command: <command to open this menu goes here>
#     inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
#      open_requirement:
#        requirements:
#          <unique name for this requirement>:
#            type: <type for this requirement>
#            <unique options per requirement type would go here>
#            deny_commands:
#            - '[message] you do not meet requirements to open this menu'
#     size: <size of this menu, increments of 9, max size is 54>
#     update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
#     items:
#       <item identifier>:
#         material: <name or id>
#         material: head-<name of player>
#         material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
#         data: <integer, used for data values for wool etc>
#         amount: <amount of this item to show>
#         slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
#         priority: <this is used if you have multiple items set for the same slot>
#         view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
#         update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
#         unbreakable: <true/false if this item should be unbreakable>
#         hide_attributes: <true/false if this item should display item attributes>
#         hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
#         hide_effects: <true/false if this item should display item effect attributes>
#         hide_unbreakable: <true/false if this item should display item unbreakable attributes>
#         banner_meta: (this is used if you want to display a custom banner with specific patterns)
#         - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
#         - 'RED;BASE'
#         - 'WHITE;CREEPER'
#         display_name: <display name to show for this item>
#         lore:
#         - 'placeholders can be used in the name and lore'
#         - '%<any placeholder from Papi>% shows the viewer values'
#         enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
#         - '<ENCHANTMENT>;<LEVEL>'
#         - 'SILK_TOUCH;1'
#         left_click_commands:
#         - '[close]'
#         left_click_requirement: <see how to use this option below>
#         right_click_commands:
#         - '[player] spawn'
#         right_click_requirement: <see how to use this option below>
#
#
# You can specify if a GUI menu should be loaded from another file:
#
# gui_menus:
#   <menuName>:
#     file: 'menuName.yml'
#
# This allows you to keep your config clean and not have tons of GUI menus cluttering it.
# The file format the GUI menu is loaded from must end in .yml
# GUI menus loaded from other configuration files must follow a specific format as well...
# To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
# After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
# If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
# From here you can edit it to your liking and use /dm reload to update your GUI menu!
#
# This loading from external config files is only available for gui menus and will not work for click menus yet....
#
# banner_meta must be listed with a specific format:
# banner_meta:
# - <DyeColor>;<PatternType>
#
# Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
# Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
# ==============================================================
#
# Requirement information
#
# Requirements can be set as the following:
#
# open_requirement: This requirement is checked when a menu is opened
# view_requirement: This requirement determines if an item should be set in a menu slot
# left_click_requirement: This requirement is checked when an item is left clicked
# right_click_requirement: This requirement is checked when an item is right clicked
#
# Requirement types:
#   javascript - Evaluates a javascript expression that must return true or false
#     configuration options:
#       expression
#
#   has item - Checks if a player has a specific item
#     configuration options:
#       material
#       amount
#       data
#       name
#       lore
#
#   has money - Checks if a player has enough money (Vault required)
#     configuration options:
#       amount
#
#   has permission - Checks if a player has a specific permission
#     configuration options:
#       permission
#
#   string contains - Checks if a string contains another string
#     configuration options:
#       input
#       output
#
#   string equals - Checks if a string equals another string
#     configuration options:
#       input
#       output
#
#   stringequalsignorecase - Checks if a string equals another string ignoring case
#     configuration options:
#       input
#       output
#
#   > - Checks if a number is greater than another number
#     configuration options:
#       input
#       output
#
#   >= - Checks if a number is greater than or equal to another number
#     configuration options:
#       input
#       output
#
#   == - Checks if a number is equal to another number
#     configuration options:
#       input
#       output
#
#   <= - Checks if a number is less than or equal to another number
#     configuration options:
#       input
#       output
#
#   < - Checks if a number is less than another number
#     configuration options:
#       input
#       output
#
#   regex matches - Checks if a placeholder parsed string matches a regex pattern
#     configuration options:
#       input
#       regex
#
#
#
# So why would we want to use requirements?
# By default, DeluxeMenus does not require a player meet any conditions to open your menu.
# If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
# for a menu to be opened, You do that with an 'open_requirement'.
# Below is an example of how you would deny opening a menu if the viewer does not have permission:
#
# menu_title: 'Menu that requires permission to open'
# open_command: testmenu
# size: 9
# open_requirement:
#   requirements:
#     this_requirement_name:
#       type: has permission
#       permission: 'testmenu.open'
#       deny_commands:
#       - '[message] you do not have permission to open testmenu'
#
#
# Below is a full example of use cases for requirements:
#
#                 menu_title: 'Menu that requires permission to open'
#                     open_command: testmenu
#                     size: 9
#                     open_requirement:
#                       requirements:
#                         this_requirement_name:
#                           type: has permission
#                           permission: 'testmenu.open'
#                           deny_commands:
#                           - '[message] you do not have permission to open testmenu'
#                     items:
#                       mymenuitem:
#                         priority: 2
#                         material: DIRT
#                         slot: 0
#                         name 'You dont have 100 diamonds to view this item'
#                       mymenuitem:
#                         priority: 1
#                         material: DIAMOND
#                         slot: 0
#                         name 'You have lots of diamonds so you can see this item'
#                         view_requirement:
#                           requirements:
#                             diamond_requirement:
#                               type: has item
#                               material: diamond
#                               amount: 100
#                         left_click_requirement:
#                           requirements:
#                             money_requirement:
#                               type: '>='
#                               input: '%vault_eco_balance_fixed%'
#                               output: 1000
#                               deny_commands:
#                               - '[message] you only have %vault_eco_balance_fixed%'
#                         left_click_commands:
#                         - '[message] you have over 1000 dollars!'
#                         right_click_requirement:
#                           requirements:
#                             staff_requirement:
#                               type: string equals
#                               input: '%vault_rank%'
#                               output: staff
#                               deny_commands:
#                               - '[message] you are not staff'
#                         right_click_commands:
#                         - '[message] you are staff'
#
# deny_commands: are optional and will be executed if the requirement is not met.
# ==============================================================
#
#
# You do not need to specify item options that you don't use!
# The only required entries for a gui menu item to be valid are:
#
# A valid material
# A valid slot
#
# Every item in the items list must have a unique <item identifier>
#
# If you choose to update placeholders for a specific item, you must specify update_interval: <time>
# in the GUI menu options for the specific GUI menu.
# Only GUI menus with at least one item that has update: true will update those specific items placeholders.
#
# Every click_command must start with a specific identifier to know what to do for the execution.
# Valid click_command identifiers:
#
# [console] - Execute a command from the console
# Usage: - '[console] <command with no slash>'
#
# [player] - Execute a command for the menu viewer
# Usage: - '[player] <command with no slash>'
#
# [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
# Usage: - '[commandevent] <command with no slash>'
#
# [message] - Send a message to the menu viewer
# Usage: - [message] <message to send to the player
#
# [broadcast] - Broadcast a message to the server
# Usage: - '[broadcast] <message>
#
# [chat] - Send a chat message as the player performing the action
# Usage: - '[chat] <message>
#
# [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
# Usage: - '[openguimenu] <guiMenuName>'
#
# [connect] - Connect to the specified bungee server
# Usage: - '[connect] <serverName>'
#
# [close] - Close the viewers open menu
# Usage: - '[close]
#
# [refresh] - Refresh items in the current menu view
# Usage: - '[refresh]
#
# [broadcastsound] - Broadcast a sound to the server
# Usage: - '[broadcastsound]
#
# [sound] - Play a sound for a the specific player
# Usage: - '[sound]
#
# [takemoney] - Take money from a player (requires Vault)
# Usage: - '[takemoney] <amount>
#
# [json] - Send a json message to the menu viewer
# Usage: - '[json] {"text":"message"}'
#
#
#
# You can delay any of the click command being performed by ending the command with
# <delay=(time in TICKS)>
# example:
#     - '[close]'
#     - '[message] it has been 5 seconds since the menu closed!<delay=100>'
#     - '[message] it has been 10 seconds since the menu closed!<delay=200>'
#
# A delay should NOT be added to the [close] or [openguimenu] actions
# as it could potentially cause unknown issues or glitches with menus.
debug: false
check_updates: true
gui_menus:
  example:
    menu_title: '&aExample GUI menu'
    open_command: examplemenu
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] You dont have permission to open the example menu'
    items:
      '1':
        material: head;%player_name%
        slot: 0
        display_name: '&aHey &f%player_name%'
        lore:
        - '&aYou opened a GUI menu'
        - '&aThis menu is just for you!'
        left_click_commands:
        - '[close]'
        right_click_commands:
        - '[player] help'
        - '[close]'
      '2':
        material: DIRT
        data: 0
        amount: 1
        slot: 1
        priority: 1
        view_requirement:
          requirements:
            permission:
              type: has permission
              permission: some.permission
        display_name: '&bTeleport home'
        lore:
        - '&bClick to teleport'
        - '&bto your home'
        left_click_commands:
        - '[close]'
        right_click_commands:
        - '[player] home'
        - '[close]'
      '3':
        material: DIRT
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&bTeleport to spawn'
        lore:
        - '&bClick to teleport'
        - '&bto the server spawn'
        click_commands:
        - '[player] spawn'
        - '[close]'

BUYRUN CONFİG BU
 
C

Celil

Guest
Şu configi dene dostum :
Kod:
# DeluxeMenus 1.10.5 main configuration file
#
# check_updates: <true/false>
#   Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
#
# ==============================================================
#
# PER ITEM PERMISSION AND PRIORITY INFO:
#
# Per item permissions and priorities are optional.
# High priority = 1, Lowest priority = 2147483647.
# This allows you to show different items for a specific menu slot depending on the highest priority
# item permission a player has. This makes your menus very dynamic :)
#
# You CAN NOT specify a permission without a priority!
# You CAN specify a priority without a permission.
# You should always create a low priority item without a permission which will act as the no permission
# item if a player does not have permission for any of the items that require permission, otherwise
# no item will be set in the slot if a player does not have permission for any of the permission items.
#
# ==============================================================
#
# GUI menu configuration:
#
# You can create as many GUI menus you like.
# Every menu name must be unique. There can not be duplicate menu names!
# Players must have permission for a GUI menu to open one!
# Ops should automatically have permission for any GUI menu.
#
# Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
#
# You specify the command which opens the GUI menu. Make sure this command
# does not conflict with any existing commands on your server!
# A GUI menu without an open command specified will not be loaded!
#
# GUI menus configuration layout:
#
# gui_menus:
#   <menuName>:
#     menu_title: '<title of menu goes here>'
#     command: <command to open this menu goes here>
#     inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
#      open_requirement:
#        requirements:
#          <unique name for this requirement>:
#            type: <type for this requirement>
#            <unique options per requirement type would go here>
#            deny_commands:
#            - '[message] you do not meet requirements to open this menu'
#     size: <size of this menu, increments of 9, max size is 54>
#     update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
#     items:
#       <item identifier>:
#         material: <name or id>
#         material: head-<name of player>
#         material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
#         data: <integer, used for data values for wool etc>
#         amount: <amount of this item to show>
#         slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
#         priority: <this is used if you have multiple items set for the same slot>
#         view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
#         update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
#         hide_attributes: <true/false if this item should display item attributes>
#         hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
#         hide_effects: <true/false if this item should display item effect attributes>
#         hide_unbreakable: <true/false if this item should display item unbreakable attributes>
#         banner_meta: (this is used if you want to display a custom banner with specific patterns)
#         - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
#         - 'RED;BASE'
#         - 'WHITE;CREEPER'
#         display_name: <display name to show for this item>
#         lore:
#         - 'placeholders can be used in the name and lore'
#         - '%<any placeholder from Papi>% shows the viewer values'
#         enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
#         - '<ENCHANTMENT>;<LEVEL>'
#         - 'SILK_TOUCH;1'
#         left_click_commands:
#         - '[close]'
#         left_click_requirement: <see how to use this option below>
#         right_click_commands:
#         - '[player] spawn'
#         right_click_requirement: <see how to use this option below>
#
#
# You can specify if a GUI menu should be loaded from another file:
#
# gui_menus:
#   <menuName>:
#     file: 'menuName.yml'
#
# This allows you to keep your config clean and not have tons of GUI menus cluttering it.
# The file format the GUI menu is loaded from must end in .yml
# GUI menus loaded from other configuration files must follow a specific format as well...
# To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
# After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
# If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
# From here you can edit it to your liking and use /dm reload to update your GUI menu!
#
# This loading from external config files is only available for gui menus and will not work for click menus yet....
#
# banner_meta must be listed with a specific format:
# banner_meta:
# - <DyeColor>;<PatternType>
#
# Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
# Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
# ==============================================================
#
# Requirement information
#
# Requirements can be set as the following:
#
# open_requirement: This requirement is checked when a menu is opened
# view_requirement: This requirement determines if an item should be set in a menu slot
# left_click_requirement: This requirement is checked when an item is left clicked
# right_click_requirement: This requirement is checked when an item is right clicked
#
# Requirement types:
#   javascript - Evaluates a javascript expression that must return true or false
#     configuration options:
#       expression
#
#   has item - Checks if a player has a specific item
#     configuration options:
#       material
#       amount
#       data
#       name
#       lore
#
#   has money - Checks if a player has enough money (Vault required)
#     configuration options:
#       amount
#
#   has permission - Checks if a player has a specific permission
#     configuration options:
#       permission
#
#   string contains - Checks if a string contains another string
#     configuration options:
#       input
#       output
#
#   string equals - Checks if a string equals another string
#     configuration options:
#       input
#       output
#
#   stringequalsignorecase - Checks if a string equals another string ignoring case
#     configuration options:
#       input
#       output
#
#   > - Checks if a number is greater than another number
#     configuration options:
#       input
#       output
#
#   >= - Checks if a number is greater than or equal to another number
#     configuration options:
#       input
#       output
#
#   == - Checks if a number is equal to another number
#     configuration options:
#       input
#       output
#
#   <= - Checks if a number is less than or equal to another number
#     configuration options:
#       input
#       output
#
#   < - Checks if a number is less than another number
#     configuration options:
#       input
#       output
#
#
#
# So why would we want to use requirements?
# By default, DeluxeMenus does not require a player meet any conditions to open your menu.
# If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
# for a menu to be opened, You do that with an 'open_requirement'.
# Below is an example of how you would deny opening a menu if the viewer does not have permission:
#
# menu_title: 'Menu that requires permission to open'
# open_command: testmenu
# size: 9
# open_requirement:
#   requirements:
#     this_requirement_name:
#       type: has permission
#       permission: 'testmenu.open'
#       deny_commands:
#       - '[message] you do not have permission to open testmenu'
#
#
# Below is a full example of use cases for requirements:
#
#                 menu_title: 'Menu that requires permission to open'
#                     open_command: testmenu
#                     size: 9
#                     open_requirement:
#                       requirements:
#                         this_requirement_name:
#                           type: has permission
#                           permission: 'testmenu.open'
#                           deny_commands:
#                           - '[message] you do not have permission to open testmenu'
#                     items:
#                       mymenuitem:
#                         priority: 2
#                         material: DIRT
#                         slot: 0
#                         name 'You dont have 100 diamonds to view this item'
#                       mymenuitem:
#                         priority: 1
#                         material: DIAMOND
#                         slot: 0
#                         name 'You have lots of diamonds so you can see this item'
#                         view_requirement:
#                           requirements:
#                             diamond_requirement:
#                               type: has item
#                               material: diamond
#                               amount: 100
#                         left_click_requirement:
#                           requirements:
#                             money_requirement:
#                               type: '>='
#                               input: '%vault_eco_balance_fixed%'
#                               output: 1000
#                               deny_commands:
#                               - '[message] you only have %vault_eco_balance_fixed%'
#                         left_click_commands:
#                         - '[message] you have over 1000 dollars!'
#                         right_click_requirement:
#                           requirements:
#                             staff_requirement:
#                               type: string equals
#                               input: '%vault_rank%'
#                               output: staff
#                               deny_commands:
#                               - '[message] you are not staff'
#                         right_click_commands:
#                         - '[message] you are staff'
#
# deny_commands: are optional and will be executed if the requirement is not met.
# ==============================================================
#
#
# You do not need to specify item options that you don't use!
# The only required entries for a gui menu item to be valid are:
#
# A valid material
# A valid slot
#
# Every item in the items list must have a unique <item identifier>
#
# If you choose to update placeholders for a specific item, you must specify update_interval: <time>
# in the GUI menu options for the specific GUI menu.
# Only GUI menus with at least one item that has update: true will update those specific items placeholders.
#
# Every click_command must start with a specific identifier to know what to do for the execution.
# Valid click_command identifiers:
#
# [console] - Execute a command from the console
# Usage: - '[console] <command with no slash>'
#
# [player] - Execute a command for the menu viewer
# Usage: - '[player] <command with no slash>'
#
# [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
# Usage: - '[commandevent] <command with no slash>'
#
# [message] - Send a message to the menu viewer
# Usage: - [message] <message to send to the player
#
# [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
# Usage: - '[openguimenu] <guiMenuName>'
#
# [connect] - Connect to the specified bungee server
# Usage: - '[connect] <serverName>'
#
# [close] - Close the viewers open menu
# Usage: - '[close]
#
# [refresh] - Refresh items in the current menu view
# Usage: - '[refresh]
#
# [broadcastsound] - Broadcast a sound to the server
# Usage: - '[broadcastsound]
#
# [sound] - Play a sound for a the specific player
# Usage: - '[sound]
#
# [json] - Send a json message to the menu viewer
# Usage: - '[json] {"text":"message"}'
#
#
#
# You can delay any of the click command being performed by ending the command with
# <delay=(time in TICKS)>
# example:
#     - '[close]'
#     - '[message] it has been 5 seconds since the menu closed!<delay=100>'
#     - '[message] it has been 10 seconds since the menu closed!<delay=200>'
#
# A delay should NOT be added to the [close] or [openguimenu] actions
# as it could potentially cause unknown issues or glitches with menus.
debug: false
check_updates: true
gui_menus:
  factionbilgi:
    menu_title: '&3Faction &6Bilgi'
    open_command: factionbilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&bKlan oluşturma'
        lore:
        - '&6Kullanımı: &7/f create klanadı'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&bKlana davet etme'
        lore:
        - '&6Kullanımı: &7/f invite oyuncu ismi'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&bKlana modetatör atama'
        lore:
        - '&6Kullanımı: &7/f mod oyuncu ismi'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&bKlana ait eve ışınlanma'
        lore:
        - '&6Kullanımı: &7/f home'
      '5':
        material: 340
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&bKlana ait bir açıklama yapmak'
        lore:
        - '&6Kullanımı: &7/f desc'
      '6':
        material: 340
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&bDaha fazla yardım için'
        lore:
        - '&6Ayrıntılı bilgi için tıklayın'
        left_click_commands:
        - '[player] f help'
        - '[close]'
        right_click_commands:
        - '[close]'
      '7':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  arsabilgi:
    menu_title: '&aArsa &fBilgi'
    open_command: arsabilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&aNasıl arsa alırım ?'
        lore:
        - '&e/p auto &fyazarak arsa alabilirsiniz.'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&aÜzerinde durduğum arsayı nasıl alabilirim ?'
        lore:
        - '&e/p claim &fyazarak üzerinde durduğunuz arsayı alabilirsiniz.'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&aArsama nasıl giderim ?'
        lore:
        - '&e/p home &fyazarak arsanıza gidebilirsiniz.'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&aArsama nasıl bir kişi ekleyebilirim ?'
        lore:
        - '&fSiz oyunda iken arsaya dokunması için &e/p add oyuncu &fyazabilirsiniz.'
        - '&fSiz oyunda değil iken arsaya dokunması için &e/p trust oyuncu &fyazabilirsiniz.'
      '5':
        material: 340
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&aArsama eklenen kişileri nasıl silebilirim ?'
        lore:
        - '&e/p remove oyuncu &8(&f/p add &aile eklediyseniz&8)'
        - '&e/p untrust oyuncu &8(&f/p trust &aile eklediyseniz&8)'
      '6':
        material: 340
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&aArsamı nasıl temizleyebilirim ?'
        lore:
        - '&fArsanız çok karmaşık ve kötü gözüküyor ise.'
        - '&e/p clear &fyazarak arsanızı temizleyebilirsiniz.'
      '7':
        material: 340
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&aArsamı nasıl silebilirim ?'
        lore:
        - '&e/p dispose &fyazarak arsanızı silebilirsiniz.'
      '8':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  vipbilgi:
    menu_title: '&6VIP &fBilgi'
    open_command: vipbilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&3★ &bVIP &3★'
        lore:
        - '&e★ &7Özel &bVIP &7kiti'
        - '&e★ &7Sohbette ve tabda &bVIP &7tagı'
        - '&e★ &710000TL oyun parası hediye'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f10TL'
        - '&e★ &4&lIletişim &8» &f'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&3★ &bVIP&c+ &3★'
        lore:
        - '&e★ &7Özel &bVIP&c+ &7kiti'
        - '&e★ &7Sohbette ve tabda &bVIP&c+ &7tagı'
        - '&e★ &720000TL oyun parası hediye'
        - '&e★ &7Süresiz /feed yetkisi'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f20TL'
        - '&e★ &4&lIletişim &8» &f'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&3★ &6MVIP &3★'
        lore:
        - '&e★ &7Özel &6MVIP &7kiti'
        - '&e★ &7Sohbette ve tabda &6MVIP &7tagı'
        - '&e★ &730000TL oyun parası hediye'
        - '&e★ &7Süresiz /feed yetkisi'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair /renk yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f30TL'
        - '&e★ &4&lIletişim &8» &f'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&3★ &6MVIP&4+ &3★'
        lore:
        - '&e★ &7Özel &6MVIP&4+ &7kiti'
        - '&e★ &7Sohbette ve tabda &6MVIP&4+ &7tagı'
        - '&e★ &730000TL oyun parası hediye'
        - '&e★ &7Süresiz /feed yetkisi'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair, /repairall, /renk yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f40TL'
        - '&e★ &4&lIletişim &8» &f'
      '8':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  warp:
    menu_title: '&4Warp'
    open_command: warp
    size: 45
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 355
        data: 0
        amount: 1
        slot: 22
        priority: 2
        display_name: '&8‹ &eSpawn &8›'
        lore:
        - '&fBaşlangıç yerine geri dönmek için tıklayabilirsin.'
        left_click_commands:
        - '[player] spawn'
        right_click_commands:
        - '[player] spawn'
      '2':
        material: 266
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&8‹ &eMarket &8›'
        lore:
        - '&fPara karşılığında marketden eşya satın alabilirsin.'
        left_click_commands:
        - '[player] warp market'
        right_click_commands:
        - '[player] warp market'
      '3':
        material: 17
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&8‹ &eOrman &8›'
        lore:
        - '&fOrmana gitmek için tıklayabilirsin.'
        left_click_commands:
        - '[player] warp orman'
        right_click_commands:
        - '[player] warp orman'
      '4':
        material: 276
        data: 0
        amount: 1
        slot: 36
        priority: 2
        display_name: '&8‹ &cArena &8›'
        lore:
        - '&fKendine güveniyorsan gel ve rakiplerini yen!'
        left_click_commands:
        - '[player] warp arena'
        right_click_commands:
        - '[player] warp arena'
      '5':
        material: 145
        data: 0
        amount: 1
        slot: 40
        priority: 2
        display_name: '&8‹ &cTamir &8›'
        lore:
        - '&fEşyalarını para karşılığında tamir edebilirsin!'
        left_click_commands:
        - '[player] warp tamir'
        right_click_commands:
        - '[player] warp tamir'
      '6':
        material: 21
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&8‹ &9Lapis &8›'
        lore:
        - '&fLapis kazarak gelişebilirsin!'
        left_click_commands:
        - '[player] warp lapis'
        right_click_commands:
        - '[player] warp lapis'
      '7':
        material: 346
        data: 0
        amount: 1
        slot: 14
        priority: 2
        display_name: '&8‹ &eBalıkçı &8›'
        lore:
        - '&fBalık görevini alıp para kazanabilirsin!'
        left_click_commands:
        - '[player] warp balıkçı'
        right_click_commands:
        - '[player] warp balıkçı'
      '8':
        material: 56
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&8‹ &6VIP Hammade &8›'
        lore:
        - '&fBir Vipseniz buraya gelerek kasılabilirsiniz!'
        left_click_commands:
        - '[player] warp viphammadde'
        right_click_commands:
        - '[player] warp viphammadde'
      '9':
        material: 116
        data: 0
        amount: 1
        slot: 39
        priority: 2
        display_name: '&8‹ &eBüyü &8›'
        lore:
        - '&fItemlerinize echant basmak için gidebilirsiniz!'
        left_click_commands:
        - '[player] warp büyü'
        right_click_commands:
        - '[player] warp büyü'
      '10':
        material: 2
        data: 0
        amount: 1
        slot: 12
        priority: 2
        display_name: '&8‹ &aArsalar &8›'
        lore:
        - '&fArsa alıp eşyalarını arsada saklayabilirsin!'
        left_click_commands:
        - '[player] warp arsalar'
        right_click_commands:
        - '[player] warp arsalar'
      '11':
        material: 14
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&8‹ &eRütbe Hammadde &8›'
        lore:
        - '&fYetkine sahip olan hammaddeyi kazıp Para Kasabilirsin!'
        left_click_commands:
        - '[player] warp rütbehammadde'
        right_click_commands:
        - '[player] warp rütbehammadde'
      '12':
        material: 1
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&8‹ &eHammade &8›'
        lore:
        - '&fHammadeye gidip ihtiyaçlarını giderebilirsin!'
        left_click_commands:
        - '[player] warp hammadde'
        right_click_commands:
        - '[player] warp hammadde'
      '13':
        material: 264
        data: 0
        amount: 1
        slot: 13
        priority: 2
        display_name: '&8‹ &4Event &8›'
        lore:
        - '&fSadece belirli zamanlarda olur!'
        left_click_commands:
        - '[player] warp event'
        right_click_commands:
        - '[player] warp event'
      '14':
        material: 373
        data: 0
        amount: 1
        slot: 41
        priority: 2
        display_name: '&8‹ &eİksirci &8›'
        lore:
        - '&fİksir yapabileceğin bir yer!'
        left_click_commands:
        - '[player] warp iksirci'
        right_click_commands:
        - '[player] warp iksirci'
      '15':
        material: 364
        data: 0
        amount: 1
        slot: 44
        priority: 2
        display_name: '&8‹ &eMoblar &8›'
        lore:
        - '&fAvcı görevini burada yapabilirsin!'
        left_click_commands:
        - '[player] warp moblar'
        right_click_commands:
        - '[player] warp moblar'
  rütbebilgi:
    menu_title: '&bRütbe &6Bilgi'
    open_command:
    - ranks
    - rutbe
    - rutbeler
    - rütbeler
    - rütbe
    - rütbebilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 421
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&bToplam kaç tane rütbe bulunmakta ?'
        lore:
        - '&fToplam &e14 &fadet rütbe bulunmakta.'
      '2':
        material: 421
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&bNasıl rütbe atlarım ?'
        lore:
        - '&6/rankup &fyazarak rütbe atlayabilirsiniz.'
      '3':
        material: 421
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&bRütbe isimleri ve fiyatları:'
        lore:
        - '&a1 - &fAcemi &60'
        - '&a2 - &fÇırak &625000'
        - '&a3 - &fOyuncu &6100000'
        - '&a4 - &fUzman &6150000'
        - '&a5 - &fUsta &6300000'
        - '&a6 - &fAsil &6500000'
        - '&a7 - &fKahraman &6650000'
        - '&a8 - &fEfsanevi &6900000'
        - '&a9 - &fVezir &61050000'
        - '&a10 - &fKral &61500000'
        - '&a11 - &fImparator &62000000'
        - '&a12 - &fProfesyonel &62500000'
        - '&a13 - &fZengin &64000000'
        - '&a14 - &fEmekli &67500000'
      '8':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  kit:
    menu_title: '&eKitler'
    open_command: kit
    size: 26
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 421
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&eRehber'
        lore:
        - '&fBu kiti sadece &eRehber &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit rehber'
        - '[close]'
      '2':
        material: 421
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&cYou&fTuber'
        lore:
        - '&fBu kiti sadece &cYou&fTuber &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit youtuber'
        - '[close]'
      '3':
        material: 421
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&bVIP'
        lore:
        - '&fBu kiti sadece &bVIP &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit vip'
        - '[close]'
      '4':
        material: 421
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&bVIP&c+'
        lore:
        - '&fBu kiti sadece &bVIP&c+ &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit vip+'
        - '[close]'
      '5':
        material: 421
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&6MVIP'
        lore:
        - '&fBu kiti sadece &6MVIP &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit mvip'
        - '[close]'
      '6':
        material: 421
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&6MVIP&4+'
        lore:
        - '&fBu kiti sadece &6MVIP&4+ &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit mvip+'
        - '[close]'
      '7':
        material: 421
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&3Acemi'
        lore:
        - '&fBu kiti sadece &3Acemi &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit acemi'
        - '[close]'
      '8':
        material: 421
        data: 0
        amount: 1
        slot: 7
        priority: 2
        display_name: '&3Çırak'
        lore:
        - '&fBu kiti sadece &3Çırak &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit çırak'
        - '[close]'
      '9':
        material: 421
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&3Oyuncu'
        lore:
        - '&fBu kiti sadece &3Oyuncu &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit oyuncu'
        - '[close]'
      '10':
        material: 421
        data: 0
        amount: 1
        slot: 9
        priority: 2
        display_name: '&3Uzman'
        lore:
        - '&fBu kiti sadece &3Uzman &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit uzman'
        - '[close]'
      '11':
        material: 421
        data: 0
        amount: 1
        slot: 10
        priority: 2
        display_name: '&3Usta'
        lore:
        - '&fBu kiti sadece &3Usta &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit usta'
        - '[close]'
      '12':
        material: 421
        data: 0
        amount: 1
        slot: 11
        priority: 2
        display_name: '&3Asil'
        lore:
        - '&fBu kiti sadece &3Asil &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit asil'
        - '[close]'
      '13':
        material: 421
        data: 0
        amount: 1
        slot: 12
        priority: 2
        display_name: '&3Kahraman'
        lore:
        - '&fBu kiti sadece &3Kahraman &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit kahraman'
        - '[close]'
      '14':
        material: 421
        data: 0
        amount: 1
        slot: 13
        priority: 2
        display_name: '&3Vezir'
        lore:
        - '&fBu kiti sadece &3Vezir &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit vezir'
        - '[close]'
      '15':
        material: 421
        data: 0
        amount: 1
        slot: 14
        priority: 2
        display_name: '&3Kral'
        lore:
        - '&fBu kiti sadece &3Kral &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit kral'
        - '[close]'
      '16':
        material: 421
        data: 0
        amount: 1
        slot: 15
        priority: 2
        display_name: '&3Imparator'
        lore:
        - '&fBu kiti sadece &3Imparator &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit imparator'
        - '[close]'
      '17':
        material: 421
        data: 0
        amount: 1
        slot: 16
        priority: 2
        display_name: '&3Profosyenel'
        lore:
        - '&fBu kiti sadece &3Profosyenel &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit profosyenel'
        - '[close]'
      '18':
        material: 421
        data: 0
        amount: 1
        slot: 17
        priority: 2
        display_name: '&3Zengin'
        lore:
        - '&fBu kiti sadece &3Zengin &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit zengin'
        - '[close]'
      '19':
        material: 421
        data: 0
        amount: 1
        slot: 18
        priority: 2
        display_name: '&3Emekli'
        lore:
        - '&fBu kiti sadece &3Emekli &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit emekli'
        - '[close]'
      '20':
        material: 331
        data: 0
        amount: 1
        slot: 26
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  menü:
    menu_title: '&6Menü'
    open_command:
    - menü
    - menu
    size: 45
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 28
        priority: 2
        display_name: '&3Factions &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] factionbilgi'
        - '[close]'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 30
        priority: 2
        display_name: '&aArsa &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] arsabilgi'
        - '[close]'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 32
        priority: 2
        display_name: '&6Rütbe &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] ranks'
        - '[close]'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 34
        priority: 2
        display_name: '&bVIP &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] vipbilgi'
        - '[close]'
      '5':
        material: 276
        data: 0
        amount: 1
        slot: 11
        priority: 2
        display_name: '&cKit'
        lore:
        - ''
        left_click_commands:
        - '[player] kit'
        - '[close]'
      '6':
        material: 345
        data: 0
        amount: 1
        slot: 15
        priority: 2
        display_name: '&4Işınlanma bölgeleri'
        lore:
        - ''
        left_click_commands:
        - '[player] warp'
        - '[close]'
 

Younis_Gamer

Odun kırmaya başladım!
Konu Sahibi
Katılım
22 Ağustos 2019
Mesajlar
23
Şu configi dene dostum :
Kod:
# DeluxeMenus 1.10.5 main configuration file
#
# check_updates: <true/false>
#   Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
#
# ==============================================================
#
# PER ITEM PERMISSION AND PRIORITY INFO:
#
# Per item permissions and priorities are optional.
# High priority = 1, Lowest priority = 2147483647.
# This allows you to show different items for a specific menu slot depending on the highest priority
# item permission a player has. This makes your menus very dynamic :)
#
# You CAN NOT specify a permission without a priority!
# You CAN specify a priority without a permission.
# You should always create a low priority item without a permission which will act as the no permission
# item if a player does not have permission for any of the items that require permission, otherwise
# no item will be set in the slot if a player does not have permission for any of the permission items.
#
# ==============================================================
#
# GUI menu configuration:
#
# You can create as many GUI menus you like.
# Every menu name must be unique. There can not be duplicate menu names!
# Players must have permission for a GUI menu to open one!
# Ops should automatically have permission for any GUI menu.
#
# Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
#
# You specify the command which opens the GUI menu. Make sure this command
# does not conflict with any existing commands on your server!
# A GUI menu without an open command specified will not be loaded!
#
# GUI menus configuration layout:
#
# gui_menus:
#   <menuName>:
#     menu_title: '<title of menu goes here>'
#     command: <command to open this menu goes here>
#     inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
#      open_requirement:
#        requirements:
#          <unique name for this requirement>:
#            type: <type for this requirement>
#            <unique options per requirement type would go here>
#            deny_commands:
#            - '[message] you do not meet requirements to open this menu'
#     size: <size of this menu, increments of 9, max size is 54>
#     update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
#     items:
#       <item identifier>:
#         material: <name or id>
#         material: head-<name of player>
#         material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
#         data: <integer, used for data values for wool etc>
#         amount: <amount of this item to show>
#         slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
#         priority: <this is used if you have multiple items set for the same slot>
#         view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
#         update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
#         hide_attributes: <true/false if this item should display item attributes>
#         hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
#         hide_effects: <true/false if this item should display item effect attributes>
#         hide_unbreakable: <true/false if this item should display item unbreakable attributes>
#         banner_meta: (this is used if you want to display a custom banner with specific patterns)
#         - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
#         - 'RED;BASE'
#         - 'WHITE;CREEPER'
#         display_name: <display name to show for this item>
#         lore:
#         - 'placeholders can be used in the name and lore'
#         - '%<any placeholder from Papi>% shows the viewer values'
#         enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
#         - '<ENCHANTMENT>;<LEVEL>'
#         - 'SILK_TOUCH;1'
#         left_click_commands:
#         - '[close]'
#         left_click_requirement: <see how to use this option below>
#         right_click_commands:
#         - '[player] spawn'
#         right_click_requirement: <see how to use this option below>
#
#
# You can specify if a GUI menu should be loaded from another file:
#
# gui_menus:
#   <menuName>:
#     file: 'menuName.yml'
#
# This allows you to keep your config clean and not have tons of GUI menus cluttering it.
# The file format the GUI menu is loaded from must end in .yml
# GUI menus loaded from other configuration files must follow a specific format as well...
# To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
# After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
# If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
# From here you can edit it to your liking and use /dm reload to update your GUI menu!
#
# This loading from external config files is only available for gui menus and will not work for click menus yet....
#
# banner_meta must be listed with a specific format:
# banner_meta:
# - <DyeColor>;<PatternType>
#
# Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
# Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
# ==============================================================
#
# Requirement information
#
# Requirements can be set as the following:
#
# open_requirement: This requirement is checked when a menu is opened
# view_requirement: This requirement determines if an item should be set in a menu slot
# left_click_requirement: This requirement is checked when an item is left clicked
# right_click_requirement: This requirement is checked when an item is right clicked
#
# Requirement types:
#   javascript - Evaluates a javascript expression that must return true or false
#     configuration options:
#       expression
#
#   has item - Checks if a player has a specific item
#     configuration options:
#       material
#       amount
#       data
#       name
#       lore
#
#   has money - Checks if a player has enough money (Vault required)
#     configuration options:
#       amount
#
#   has permission - Checks if a player has a specific permission
#     configuration options:
#       permission
#
#   string contains - Checks if a string contains another string
#     configuration options:
#       input
#       output
#
#   string equals - Checks if a string equals another string
#     configuration options:
#       input
#       output
#
#   stringequalsignorecase - Checks if a string equals another string ignoring case
#     configuration options:
#       input
#       output
#
#   > - Checks if a number is greater than another number
#     configuration options:
#       input
#       output
#
#   >= - Checks if a number is greater than or equal to another number
#     configuration options:
#       input
#       output
#
#   == - Checks if a number is equal to another number
#     configuration options:
#       input
#       output
#
#   <= - Checks if a number is less than or equal to another number
#     configuration options:
#       input
#       output
#
#   < - Checks if a number is less than another number
#     configuration options:
#       input
#       output
#
#
#
# So why would we want to use requirements?
# By default, DeluxeMenus does not require a player meet any conditions to open your menu.
# If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
# for a menu to be opened, You do that with an 'open_requirement'.
# Below is an example of how you would deny opening a menu if the viewer does not have permission:
#
# menu_title: 'Menu that requires permission to open'
# open_command: testmenu
# size: 9
# open_requirement:
#   requirements:
#     this_requirement_name:
#       type: has permission
#       permission: 'testmenu.open'
#       deny_commands:
#       - '[message] you do not have permission to open testmenu'
#
#
# Below is a full example of use cases for requirements:
#
#                 menu_title: 'Menu that requires permission to open'
#                     open_command: testmenu
#                     size: 9
#                     open_requirement:
#                       requirements:
#                         this_requirement_name:
#                           type: has permission
#                           permission: 'testmenu.open'
#                           deny_commands:
#                           - '[message] you do not have permission to open testmenu'
#                     items:
#                       mymenuitem:
#                         priority: 2
#                         material: DIRT
#                         slot: 0
#                         name 'You dont have 100 diamonds to view this item'
#                       mymenuitem:
#                         priority: 1
#                         material: DIAMOND
#                         slot: 0
#                         name 'You have lots of diamonds so you can see this item'
#                         view_requirement:
#                           requirements:
#                             diamond_requirement:
#                               type: has item
#                               material: diamond
#                               amount: 100
#                         left_click_requirement:
#                           requirements:
#                             money_requirement:
#                               type: '>='
#                               input: '%vault_eco_balance_fixed%'
#                               output: 1000
#                               deny_commands:
#                               - '[message] you only have %vault_eco_balance_fixed%'
#                         left_click_commands:
#                         - '[message] you have over 1000 dollars!'
#                         right_click_requirement:
#                           requirements:
#                             staff_requirement:
#                               type: string equals
#                               input: '%vault_rank%'
#                               output: staff
#                               deny_commands:
#                               - '[message] you are not staff'
#                         right_click_commands:
#                         - '[message] you are staff'
#
# deny_commands: are optional and will be executed if the requirement is not met.
# ==============================================================
#
#
# You do not need to specify item options that you don't use!
# The only required entries for a gui menu item to be valid are:
#
# A valid material
# A valid slot
#
# Every item in the items list must have a unique <item identifier>
#
# If you choose to update placeholders for a specific item, you must specify update_interval: <time>
# in the GUI menu options for the specific GUI menu.
# Only GUI menus with at least one item that has update: true will update those specific items placeholders.
#
# Every click_command must start with a specific identifier to know what to do for the execution.
# Valid click_command identifiers:
#
# [console] - Execute a command from the console
# Usage: - '[console] <command with no slash>'
#
# [player] - Execute a command for the menu viewer
# Usage: - '[player] <command with no slash>'
#
# [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
# Usage: - '[commandevent] <command with no slash>'
#
# [message] - Send a message to the menu viewer
# Usage: - [message] <message to send to the player
#
# [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
# Usage: - '[openguimenu] <guiMenuName>'
#
# [connect] - Connect to the specified bungee server
# Usage: - '[connect] <serverName>'
#
# [close] - Close the viewers open menu
# Usage: - '[close]
#
# [refresh] - Refresh items in the current menu view
# Usage: - '[refresh]
#
# [broadcastsound] - Broadcast a sound to the server
# Usage: - '[broadcastsound]
#
# [sound] - Play a sound for a the specific player
# Usage: - '[sound]
#
# [json] - Send a json message to the menu viewer
# Usage: - '[json] {"text":"message"}'
#
#
#
# You can delay any of the click command being performed by ending the command with
# <delay=(time in TICKS)>
# example:
#     - '[close]'
#     - '[message] it has been 5 seconds since the menu closed!<delay=100>'
#     - '[message] it has been 10 seconds since the menu closed!<delay=200>'
#
# A delay should NOT be added to the [close] or [openguimenu] actions
# as it could potentially cause unknown issues or glitches with menus.
debug: false
check_updates: true
gui_menus:
  factionbilgi:
    menu_title: '&3Faction &6Bilgi'
    open_command: factionbilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&bKlan oluşturma'
        lore:
        - '&6Kullanımı: &7/f create klanadı'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&bKlana davet etme'
        lore:
        - '&6Kullanımı: &7/f invite oyuncu ismi'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&bKlana modetatör atama'
        lore:
        - '&6Kullanımı: &7/f mod oyuncu ismi'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&bKlana ait eve ışınlanma'
        lore:
        - '&6Kullanımı: &7/f home'
      '5':
        material: 340
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&bKlana ait bir açıklama yapmak'
        lore:
        - '&6Kullanımı: &7/f desc'
      '6':
        material: 340
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&bDaha fazla yardım için'
        lore:
        - '&6Ayrıntılı bilgi için tıklayın'
        left_click_commands:
        - '[player] f help'
        - '[close]'
        right_click_commands:
        - '[close]'
      '7':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  arsabilgi:
    menu_title: '&aArsa &fBilgi'
    open_command: arsabilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&aNasıl arsa alırım ?'
        lore:
        - '&e/p auto &fyazarak arsa alabilirsiniz.'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&aÜzerinde durduğum arsayı nasıl alabilirim ?'
        lore:
        - '&e/p claim &fyazarak üzerinde durduğunuz arsayı alabilirsiniz.'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&aArsama nasıl giderim ?'
        lore:
        - '&e/p home &fyazarak arsanıza gidebilirsiniz.'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&aArsama nasıl bir kişi ekleyebilirim ?'
        lore:
        - '&fSiz oyunda iken arsaya dokunması için &e/p add oyuncu &fyazabilirsiniz.'
        - '&fSiz oyunda değil iken arsaya dokunması için &e/p trust oyuncu &fyazabilirsiniz.'
      '5':
        material: 340
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&aArsama eklenen kişileri nasıl silebilirim ?'
        lore:
        - '&e/p remove oyuncu &8(&f/p add &aile eklediyseniz&8)'
        - '&e/p untrust oyuncu &8(&f/p trust &aile eklediyseniz&8)'
      '6':
        material: 340
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&aArsamı nasıl temizleyebilirim ?'
        lore:
        - '&fArsanız çok karmaşık ve kötü gözüküyor ise.'
        - '&e/p clear &fyazarak arsanızı temizleyebilirsiniz.'
      '7':
        material: 340
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&aArsamı nasıl silebilirim ?'
        lore:
        - '&e/p dispose &fyazarak arsanızı silebilirsiniz.'
      '8':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  vipbilgi:
    menu_title: '&6VIP &fBilgi'
    open_command: vipbilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&3★ &bVIP &3★'
        lore:
        - '&e★ &7Özel &bVIP &7kiti'
        - '&e★ &7Sohbette ve tabda &bVIP &7tagı'
        - '&e★ &710000TL oyun parası hediye'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f10TL'
        - '&e★ &4&lIletişim &8» &f'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&3★ &bVIP&c+ &3★'
        lore:
        - '&e★ &7Özel &bVIP&c+ &7kiti'
        - '&e★ &7Sohbette ve tabda &bVIP&c+ &7tagı'
        - '&e★ &720000TL oyun parası hediye'
        - '&e★ &7Süresiz /feed yetkisi'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f20TL'
        - '&e★ &4&lIletişim &8» &f'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&3★ &6MVIP &3★'
        lore:
        - '&e★ &7Özel &6MVIP &7kiti'
        - '&e★ &7Sohbette ve tabda &6MVIP &7tagı'
        - '&e★ &730000TL oyun parası hediye'
        - '&e★ &7Süresiz /feed yetkisi'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair /renk yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f30TL'
        - '&e★ &4&lIletişim &8» &f'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&3★ &6MVIP&4+ &3★'
        lore:
        - '&e★ &7Özel &6MVIP&4+ &7kiti'
        - '&e★ &7Sohbette ve tabda &6MVIP&4+ &7tagı'
        - '&e★ &730000TL oyun parası hediye'
        - '&e★ &7Süresiz /feed yetkisi'
        - '&e★ &7/warp lara süre beklemeden gitme'
        - '&e★ &7/tp lerde süre beklemeden gitme'
        - '&e★ &7/afk, /hat, /heal, /feed, /repair, /repairall, /renk yetkisi'
        - ''
        - '&e★ &6&lFIYAT &8» &f40TL'
        - '&e★ &4&lIletişim &8» &f'
      '8':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  warp:
    menu_title: '&4Warp'
    open_command: warp
    size: 45
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 355
        data: 0
        amount: 1
        slot: 22
        priority: 2
        display_name: '&8‹ &eSpawn &8›'
        lore:
        - '&fBaşlangıç yerine geri dönmek için tıklayabilirsin.'
        left_click_commands:
        - '[player] spawn'
        right_click_commands:
        - '[player] spawn'
      '2':
        material: 266
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&8‹ &eMarket &8›'
        lore:
        - '&fPara karşılığında marketden eşya satın alabilirsin.'
        left_click_commands:
        - '[player] warp market'
        right_click_commands:
        - '[player] warp market'
      '3':
        material: 17
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&8‹ &eOrman &8›'
        lore:
        - '&fOrmana gitmek için tıklayabilirsin.'
        left_click_commands:
        - '[player] warp orman'
        right_click_commands:
        - '[player] warp orman'
      '4':
        material: 276
        data: 0
        amount: 1
        slot: 36
        priority: 2
        display_name: '&8‹ &cArena &8›'
        lore:
        - '&fKendine güveniyorsan gel ve rakiplerini yen!'
        left_click_commands:
        - '[player] warp arena'
        right_click_commands:
        - '[player] warp arena'
      '5':
        material: 145
        data: 0
        amount: 1
        slot: 40
        priority: 2
        display_name: '&8‹ &cTamir &8›'
        lore:
        - '&fEşyalarını para karşılığında tamir edebilirsin!'
        left_click_commands:
        - '[player] warp tamir'
        right_click_commands:
        - '[player] warp tamir'
      '6':
        material: 21
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&8‹ &9Lapis &8›'
        lore:
        - '&fLapis kazarak gelişebilirsin!'
        left_click_commands:
        - '[player] warp lapis'
        right_click_commands:
        - '[player] warp lapis'
      '7':
        material: 346
        data: 0
        amount: 1
        slot: 14
        priority: 2
        display_name: '&8‹ &eBalıkçı &8›'
        lore:
        - '&fBalık görevini alıp para kazanabilirsin!'
        left_click_commands:
        - '[player] warp balıkçı'
        right_click_commands:
        - '[player] warp balıkçı'
      '8':
        material: 56
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&8‹ &6VIP Hammade &8›'
        lore:
        - '&fBir Vipseniz buraya gelerek kasılabilirsiniz!'
        left_click_commands:
        - '[player] warp viphammadde'
        right_click_commands:
        - '[player] warp viphammadde'
      '9':
        material: 116
        data: 0
        amount: 1
        slot: 39
        priority: 2
        display_name: '&8‹ &eBüyü &8›'
        lore:
        - '&fItemlerinize echant basmak için gidebilirsiniz!'
        left_click_commands:
        - '[player] warp büyü'
        right_click_commands:
        - '[player] warp büyü'
      '10':
        material: 2
        data: 0
        amount: 1
        slot: 12
        priority: 2
        display_name: '&8‹ &aArsalar &8›'
        lore:
        - '&fArsa alıp eşyalarını arsada saklayabilirsin!'
        left_click_commands:
        - '[player] warp arsalar'
        right_click_commands:
        - '[player] warp arsalar'
      '11':
        material: 14
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&8‹ &eRütbe Hammadde &8›'
        lore:
        - '&fYetkine sahip olan hammaddeyi kazıp Para Kasabilirsin!'
        left_click_commands:
        - '[player] warp rütbehammadde'
        right_click_commands:
        - '[player] warp rütbehammadde'
      '12':
        material: 1
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&8‹ &eHammade &8›'
        lore:
        - '&fHammadeye gidip ihtiyaçlarını giderebilirsin!'
        left_click_commands:
        - '[player] warp hammadde'
        right_click_commands:
        - '[player] warp hammadde'
      '13':
        material: 264
        data: 0
        amount: 1
        slot: 13
        priority: 2
        display_name: '&8‹ &4Event &8›'
        lore:
        - '&fSadece belirli zamanlarda olur!'
        left_click_commands:
        - '[player] warp event'
        right_click_commands:
        - '[player] warp event'
      '14':
        material: 373
        data: 0
        amount: 1
        slot: 41
        priority: 2
        display_name: '&8‹ &eİksirci &8›'
        lore:
        - '&fİksir yapabileceğin bir yer!'
        left_click_commands:
        - '[player] warp iksirci'
        right_click_commands:
        - '[player] warp iksirci'
      '15':
        material: 364
        data: 0
        amount: 1
        slot: 44
        priority: 2
        display_name: '&8‹ &eMoblar &8›'
        lore:
        - '&fAvcı görevini burada yapabilirsin!'
        left_click_commands:
        - '[player] warp moblar'
        right_click_commands:
        - '[player] warp moblar'
  rütbebilgi:
    menu_title: '&bRütbe &6Bilgi'
    open_command:
    - ranks
    - rutbe
    - rutbeler
    - rütbeler
    - rütbe
    - rütbebilgi
    size: 9
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 421
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&bToplam kaç tane rütbe bulunmakta ?'
        lore:
        - '&fToplam &e14 &fadet rütbe bulunmakta.'
      '2':
        material: 421
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&bNasıl rütbe atlarım ?'
        lore:
        - '&6/rankup &fyazarak rütbe atlayabilirsiniz.'
      '3':
        material: 421
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&bRütbe isimleri ve fiyatları:'
        lore:
        - '&a1 - &fAcemi &60'
        - '&a2 - &fÇırak &625000'
        - '&a3 - &fOyuncu &6100000'
        - '&a4 - &fUzman &6150000'
        - '&a5 - &fUsta &6300000'
        - '&a6 - &fAsil &6500000'
        - '&a7 - &fKahraman &6650000'
        - '&a8 - &fEfsanevi &6900000'
        - '&a9 - &fVezir &61050000'
        - '&a10 - &fKral &61500000'
        - '&a11 - &fImparator &62000000'
        - '&a12 - &fProfesyonel &62500000'
        - '&a13 - &fZengin &64000000'
        - '&a14 - &fEmekli &67500000'
      '8':
        material: 331
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  kit:
    menu_title: '&eKitler'
    open_command: kit
    size: 26
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 421
        data: 0
        amount: 1
        slot: 0
        priority: 2
        display_name: '&eRehber'
        lore:
        - '&fBu kiti sadece &eRehber &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit rehber'
        - '[close]'
      '2':
        material: 421
        data: 0
        amount: 1
        slot: 1
        priority: 2
        display_name: '&cYou&fTuber'
        lore:
        - '&fBu kiti sadece &cYou&fTuber &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit youtuber'
        - '[close]'
      '3':
        material: 421
        data: 0
        amount: 1
        slot: 2
        priority: 2
        display_name: '&bVIP'
        lore:
        - '&fBu kiti sadece &bVIP &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit vip'
        - '[close]'
      '4':
        material: 421
        data: 0
        amount: 1
        slot: 3
        priority: 2
        display_name: '&bVIP&c+'
        lore:
        - '&fBu kiti sadece &bVIP&c+ &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit vip+'
        - '[close]'
      '5':
        material: 421
        data: 0
        amount: 1
        slot: 4
        priority: 2
        display_name: '&6MVIP'
        lore:
        - '&fBu kiti sadece &6MVIP &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit mvip'
        - '[close]'
      '6':
        material: 421
        data: 0
        amount: 1
        slot: 5
        priority: 2
        display_name: '&6MVIP&4+'
        lore:
        - '&fBu kiti sadece &6MVIP&4+ &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit mvip+'
        - '[close]'
      '7':
        material: 421
        data: 0
        amount: 1
        slot: 6
        priority: 2
        display_name: '&3Acemi'
        lore:
        - '&fBu kiti sadece &3Acemi &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit acemi'
        - '[close]'
      '8':
        material: 421
        data: 0
        amount: 1
        slot: 7
        priority: 2
        display_name: '&3Çırak'
        lore:
        - '&fBu kiti sadece &3Çırak &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit çırak'
        - '[close]'
      '9':
        material: 421
        data: 0
        amount: 1
        slot: 8
        priority: 2
        display_name: '&3Oyuncu'
        lore:
        - '&fBu kiti sadece &3Oyuncu &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit oyuncu'
        - '[close]'
      '10':
        material: 421
        data: 0
        amount: 1
        slot: 9
        priority: 2
        display_name: '&3Uzman'
        lore:
        - '&fBu kiti sadece &3Uzman &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit uzman'
        - '[close]'
      '11':
        material: 421
        data: 0
        amount: 1
        slot: 10
        priority: 2
        display_name: '&3Usta'
        lore:
        - '&fBu kiti sadece &3Usta &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit usta'
        - '[close]'
      '12':
        material: 421
        data: 0
        amount: 1
        slot: 11
        priority: 2
        display_name: '&3Asil'
        lore:
        - '&fBu kiti sadece &3Asil &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit asil'
        - '[close]'
      '13':
        material: 421
        data: 0
        amount: 1
        slot: 12
        priority: 2
        display_name: '&3Kahraman'
        lore:
        - '&fBu kiti sadece &3Kahraman &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit kahraman'
        - '[close]'
      '14':
        material: 421
        data: 0
        amount: 1
        slot: 13
        priority: 2
        display_name: '&3Vezir'
        lore:
        - '&fBu kiti sadece &3Vezir &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit vezir'
        - '[close]'
      '15':
        material: 421
        data: 0
        amount: 1
        slot: 14
        priority: 2
        display_name: '&3Kral'
        lore:
        - '&fBu kiti sadece &3Kral &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit kral'
        - '[close]'
      '16':
        material: 421
        data: 0
        amount: 1
        slot: 15
        priority: 2
        display_name: '&3Imparator'
        lore:
        - '&fBu kiti sadece &3Imparator &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit imparator'
        - '[close]'
      '17':
        material: 421
        data: 0
        amount: 1
        slot: 16
        priority: 2
        display_name: '&3Profosyenel'
        lore:
        - '&fBu kiti sadece &3Profosyenel &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit profosyenel'
        - '[close]'
      '18':
        material: 421
        data: 0
        amount: 1
        slot: 17
        priority: 2
        display_name: '&3Zengin'
        lore:
        - '&fBu kiti sadece &3Zengin &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit zengin'
        - '[close]'
      '19':
        material: 421
        data: 0
        amount: 1
        slot: 18
        priority: 2
        display_name: '&3Emekli'
        lore:
        - '&fBu kiti sadece &3Emekli &frütbesine sahip olanlar alabilir.'
        left_click_commands:
        - '[player] kit emekli'
        - '[close]'
      '20':
        material: 331
        data: 0
        amount: 1
        slot: 26
        priority: 2
        display_name: '&cGeri dön'
        left_click_commands:
        - '[player] menü'
        - '[close]'
        right_click_commands:
        - '[close]'
  menü:
    menu_title: '&6Menü'
    open_command:
    - menü
    - menu
    size: 45
    open_requirement:
      requirements:
        permission:
          type: has permission
          permission: some.permission
          deny_commands:
          - '[message] Yetkin yok!'
    items:
      '1':
        material: 340
        data: 0
        amount: 1
        slot: 28
        priority: 2
        display_name: '&3Factions &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] factionbilgi'
        - '[close]'
      '2':
        material: 340
        data: 0
        amount: 1
        slot: 30
        priority: 2
        display_name: '&aArsa &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] arsabilgi'
        - '[close]'
      '3':
        material: 340
        data: 0
        amount: 1
        slot: 32
        priority: 2
        display_name: '&6Rütbe &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] ranks'
        - '[close]'
      '4':
        material: 340
        data: 0
        amount: 1
        slot: 34
        priority: 2
        display_name: '&bVIP &fbilgi'
        lore:
        - ''
        left_click_commands:
        - '[player] vipbilgi'
        - '[close]'
      '5':
        material: 276
        data: 0
        amount: 1
        slot: 11
        priority: 2
        display_name: '&cKit'
        lore:
        - ''
        left_click_commands:
        - '[player] kit'
        - '[close]'
      '6':
        material: 345
        data: 0
        amount: 1
        slot: 15
        priority: 2
        display_name: '&4Işınlanma bölgeleri'
        lore:
        - ''
        left_click_commands:
        - '[player] warp'
        - '[close]'
1130

configi değiştirincede menüleri görmüyor sıkıntım bu işte mesela bir yerde hazır menu var skript için onu kopyalarım olmadı seninkini kopyaladım olmadı hatası nedir çözemiyorum